Greenland – Myth – Hunting
Qivittoq: Fell Walker is a scenario of myth, hunting and Greenland.
A fell walker was a person who intentionally left the human community and went into certain death in the mountains, either because of shame, guilt, anger or insult. People imagined that fell walkers eventually assumed animal-like traits and supernatural powers.
Qivittoq: Fell Walker is the story about hunting. Four people hunting a polar bear through the stunning, rugged and treacherous landscape of Greenland. Hunting for a fell walker who has made the area evil and erratic. A hunt for your destiny, for forgiveness and redemption.
Qivittoq: Fell Walker is a scenario about the Greenlandic spirit, the mythological Greenland, where a woman can marry a shrimp, babies eat their parents, the man in the moon takes revenge by killing the whole village, the dead play ball with their heads in the northern light, The Mother of the Sea calls the animals to her and hides them in her hair and men can transform into polar bears at will. It is talking animals, bad omens, evil spirits, abandoned settlements, haunted cemeteries and a battle against the elements. It is myth and legend come alive.
By: René Toft (DK)
Duration: 4 hours
Number of players: 4
Download the scenario:
René Toft has lived seven years in Greenland and Qivittoq: Fell Walker is his attempt to write an ode to this insanely beautiful, grim and mythical land. René has written roleplay scenarios for many years for both Fastaval, Viking Con and the short form scenario competition Saerimner. Find his other scenarios here.
When he is not writing about fell walkers he is a full time dad, a cultural coordinator for the kids on Vesterbro, Copenhagen and of recently a children’s book author.