Crisis – Moral Conundrum – Sci-Fi
By: Gustaf Esters
Number of players: 6
Aniara 2.0 puts six delegates, representing the different guilds of an Exodus class UN Colony Generation Ship, in a situation where they need to cast a vote to determine the course of action on a fatally critical issue. Half of them have moral values based on utilitarian ethics, and the other half has a duty based moral system. A majority vote is needed to avoid fatal disaster, and time is running out.
The players will need to figure out how the votes will fall, and who can be convinced, or coerced, into voting against their own convictions, to secure a majority vote. The dire situation is further complicated by the entangled web of personal relations of love, friendship, dislike, and animosity.
The game is designed to adapt to how the play develops, and introduces events during the process to ensure that the pressure is constantly increasing.
Will the players be able to avoid the immediate disaster, and if so, how high will the human and emotional cost be?
Gustaf Esters is from Stockholm, a father of two, and works as a fashion designer. During his latest parental leave he did his A levels in Philosophy and Ethics, which led him to the scenario he’s now written.
Gustaf has played tabletop role playing games since forever, and has participated in larps since Trenne Byar, with a 12 year long hiatus during his time in Spain. He has never attended the Stockholm Scenario Festival, and this is the first scenario he’s ever written.