Documentary – Identity – Surrealism
Monday the 29th of January, 1979, 16 year old Brenda Ann Spencer picks up a Ruger 10/22 semi-automatic rifle and fires 500 shots at a school opposite her house. Barricaded in her home she kills two and injuries nine. When a journalist asks her why, the only reply she gives is: I just did it for the fun of it. I don’t like Mondays, this livens up the day.
I don’t like Mondays is a surreal drama and insight to Brenda’s identity during the six months prior to the shooting. It’s a scenario that explores the human psyche by letting the players create a literal narrative of what goes on in Brendas mind. In I don’t like Mondays each player plays a different version of Brenda. As the scenario progresses the barriers between the three versions of Brenda are torn down and her dream and realities becomes indistinct. The more the lines in her mind are washed away the less she knows herself; the les she knows herself, the more she despairs.
By: Ann Kristine Eriksen (DK)
Duration: 4 hours
Number of players: 3
Download the scenario here.
Ann is a Danish game designer who have previously written the freeform scenarios We Were Wasp (2014), Room (2015), and Tropes vs. Women featured in the scenario anthology #feminism (2016). In her offgame life she is an art history student working at Ordrupgaard Art Museum in Copenhagen.
Ann has a great love for quirky, untold stories – preferably with some root in reality. She also enjoys writing surreal stories much more than she enjoys playing them.