The Language of Plants

By: Omi-peah Ryding & Roman Schramm
Plants – Shamanism – Presence
Scenario format: Larp
Duration: 3 hours
Number of players: 4 – 16

This game builds on shamanic knowledge and it offers a gateway into the magical world of four powerful plants, a realm of deep healing and transformation. The plants were chosen, both for their abundance in northern Europe where the game was created, and for their long history of use as medicinal plants.

In the game, players will alternate between embodying a human or a plant. In each encounter, the humans will be guided to engage with the plants on specific topics. The plants, in turn, will respond in their own unique way, represented in the game by active presence and expressive breathing.

At the end of each encounter, the humans will be invited to make physical contact with the plant by touching its leaves or branches. The player embodying the plant will extend their hands and arms, allowing the human to gently connect. Touch will only occur on hands and arms, with the option to withdraw at any point to end the interaction.

After the final plant-human encounter, all players will gather in a plant sharing circle. At this moment, each person will be invited to sense which plant they feel called to embody once more.) 

Download The Language of Plants

About the authors
Omi-peah is a Copenhagen-based experience designer who has been in the larp community since 2012. Roman Schramm is a multidisciplinary artist based in Berlin, with a background in photography and fine arts. When not creating visual art for exhibitions, Roman is a facilitator who encourages people to explore their identity by embodying different roles, such as a plant or their own bank account. Together they make games inspired by psychodrama, body practices and shamanism.