A zombie scenario, inspired by the Romero ‘dead’-movies. A good zombie movies is never about zombies. They are an exploration of something else, in this case what it means to be human. Over the movie series, we can see the humans sacrificing what it means to be human, in order to survive. In a way they are becoming less and less human as the movies progress. At the same time, the zombies are getting more and more human traits. In this scenario we explore what it means to be human, and what you are willing to sacrifice.
At the same time it is a story about change, and what happens to stereotypes when a socially restrictive society no longer sets the rules for who you are and what you can do. Through breaking stereotypes and preconceptions of characters we question who our characters really are, and what they are capable of, for good and for bad.
The scenario is set in the American south, to a large extent because we have many preconceptions and stereotypes of that area. You might have to play on uncomfortable themes, such as racism, sexism and power structures. But you will also have the chance to confront and change those structures within your group. To what extent this happens is dependent on the player group.
Jon Back has designed several scenarios, larps, and pervasive games. He is often exploring the borders between play and the everyday in his designs. In his everyday life he is an associate professor in the field of Human-Computer Interaction at Uppsala University. He is mainly researching how to design for playful activities in public outdoor settings.